Device comparison
Two devices. One clear decision.
Choose the exact models, then compare every available specification in one aligned view.
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Complete comparison
Full specifications
Every available group and stored value, aligned by field.
CPU1 field
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Processor | Requires a PC (Intel Core i3-6100 / AMD Ryzen 3 1200 and GeForce GTX 1050 Ti minimum). | Powered by PS4/PS4 Pro (PS5 supported with the free PS Camera adapter); Processor Unit handles 3D audio and the TV social screen. |
GPU (Graphics)4 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| AI Upscaling | Depends on the PC. | No |
| Advanced Ray Tracing | Depends on the PC's graphics card. | No |
| Compute Power | Depends on the PC's graphics card. | Depends on the console (1.84 TFLOPs PS4 / 4.2 TFLOPs PS4 Pro). |
| Graphics Engine | Rendered by the connected PC. | Rendered by the console's AMD GCN GPU. |
GAMING OUTPUT3 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Max Resolution | Single LCD at 2560 × 1440 (1280 × 1440 per eye). | 5.7-inch OLED, 1920 × 1080 (960 × 1080 per eye), about 100° field of view. |
| Refresh Rate | 80 Hz. | 90 Hz or 120 Hz. |
| VRR & HDR | No | No HDR pass-through; no Variable Refresh Rate. |
LAUNCH DATE3 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Announced | Announcement date not recorded | Announcement date not recorded |
| Released | 21 May 2019 | 13 October 2016 |
| Status | Discontinued (2021) | Discontinued |
MEMORY1 field
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| System Memory | No onboard game memory; rendered by the connected PC. | No onboard game memory; rendering handled by the connected PS4/PS5. |
COMMUNICATION5 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Bluetooth | No | None (PlayStation Move and DualShock 4 pair with the console). |
| Ethernet | No | No |
| HDMI | None — DisplayPort 1.2 (mini DisplayPort adapter included). | HDMI pass-through via the Processor Unit (console → PU → TV). |
| USB Ports | USB 3.0 in the tether cable. | USB connection from the Processor Unit to the console; headset uses a proprietary cable. |
| WLAN | None (tethered headset). | None (wired headset). |
ADDITIONAL INFORMATION2 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Launch Price (USD) | $399.00 (reference only — see Price in Nigeria above for the actual retail price) | $399.99 (reference only — see Price in Nigeria above for the actual retail price) |
| Price in Nigeria | ₦559,000 (Stored estimate) | ₦560,000 (Stored estimate) |
STORAGE2 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Expandable | No | No |
| Internal Storage | None (games install on the PC). | None (games install on the console). |
CONTROLLER1 field
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Controller | Oculus Touch controllers (2nd generation) included; inside-out tracking with five cameras. | DualShock 4 supported; PlayStation Move motion controllers and PS VR Aim Controller sold separately. |
PERFORMANCE ENHANCEMENT2 fields
| Specification | Oculus Rift S | PlayStation VR |
|---|---|---|
| Backward Compatibility | Oculus PC store and SteamVR titles. | Original PS VR games playable on PS5 via the PS Camera adapter; not compatible with PS VR2 titles. |
| Game Boost | Asynchronous Spacewarp. | PS4 Pro delivers higher resolution/frame rates in supported PS VR games. |